Youll also be able to increase your restock rates as you play through the game. This system shines the most in case of transporting goods between different regions, while setting a hub in one or both of the regions. 2. All ships with at least two cargo slots can build a Trading Post on an unsettled island if the ship has the required construction materials on board: 10 (or 10 ) and 8 , and if the player has enough Influence (required amount depends on the size of the island). Cross the ocean to discover a new world and take the most of what it has to offer.JUMP ABOARD THE ANNO UNIONJoin the team from Blue Byte in the creation of Anno 1800! Those orders are applied for all goods, so for example if a ship is supposed to load 50 tons of grain and 50 tons of wood, it will leave only once both goods are fully loaded. To quickly select a ship again, it is possible to pin it and assign to a specific key on the keyboard (by default numbers from 1 to 9 + 0). For example if a schooner has 50 tons of wood in each of its cargo slots (100 tons of wood in total) and it is ordered to load 50 tons of grain into its first cargo slot at a station with discard cargo active, the 50 tons of wood from the first slot gets thrown overboard into the sea and grain gets loaded into this slot instead. Additionally, each route requires 5 influence points, except for the first three charter routes, which are free of any influence cost. They never skip a station, they will wait in a queue for as long as it is necessary, ships move onto the next island only after docking and loading/unloading their goods at the previous island. Trade routes | Anno 1800 Wiki | Fandom in: Gameplay, Ships Trade routes View source 0 seconds of 1 minute, 33 secondsVolume 0% 01:32 Watch 01:33 It's a Me, Mario - The Loop The trade route menu - the list of routes on the left and region map on the right. Locally you can then ship the Coffee on high frequency routes with a normal steam ship, since they are more agile on regional spokes as reefers and will not interfere with mail transports on airship platforms. 3.The next thing you want to do is add a free ship to the route (+ symbol in the top left). Not to mention that itll put your company in a better position and is essential for a flourishing economy. Only one good can also be selected for the unload order. Press the sell icon (left pointing arrow) and set the minimum stock you want to keep for the island. In this video I will cover the following and more for clippers , Airships, Cargo ships and Great Easterns:Ship speed reduction per cargo slotOne way route ti. The various tutorial quests (under the "more guidance" option) teach you very basic aspects of the game. The minimum stock setting will be applied only for the specific good on that particular island. There are several ways of pinning ships: To see which ships are assigned to a pin, hover over the pin at the top of the ship menu. Click on that button to open a small pop-up menu containing all available skins and then click on the skin you want to use. Basic ships - they can be constructed in shipyards as soon as population requirement is met, Special ships - they can't be constructed without meeting additional requirements, like possessing a specific item or permit, or they have to be bought, Airships - they fly above the oceans and islands thus effectively covering shorter distance than the rest of the ships would on the same route, Typical ships - they sail on the water around islands, avoiding obstacles and other ships, Construction at shipyards - Ships can be constructed at, Trade - Many ships can be bought from neutral traders or pirates. However, due to the fact that first 3 charter routes have no influence cost, it is recommended to establish 3 charter routes anyway, in order to decrease the use of influence overall. Consequently, in most situations a battle cruiser will win a one-on-one sea battle against a ship-of-the-line due to its superior range. Transporting goods from one region to a hub in another region, close to its edge, and then distributing goods from the hub to other islands within the region is a decent idea of how to handle interregional goods transportation. Comprehensive comparison of trade ships (including the latest airships) There is no land combat, the only type of combat is the naval combat, which involves ships and harbour buildings. Ship fleets allow for lively trade and the development of new islands in the Old and New World. Some harbourmasters office items can apply a harbor activity effect on your trading posts. In the bottom left corner you can click on the filter map button which opens a submenu with filtering options. Get the latest news, development insights, and behind-the-scenes content on anno-union.com and help us shape the future of the franchise. It is a good choice to split the in and outgoing volumes between balloons and ships, as mentioned above, Have the interregional routes ship in the Coffee with high volume balloons, which you can set on full unload on a dedicated advanced pier on the destination sister hub. A small menu with the list of goods appears when you decide which goods the trade route should be transporting. For example, islands A and B produce fried plantains which are needed on islands C and D. A circle route would connect all those islands in a circle: A->B->C->D, loading fried plantains at islands A and B, unloading them at islands C and D. Exact order of islands should depend on their placement in the world, they should be connected in such a way that the overall distance of the route is as short as possible. You might also need to have your ships in different regions for other purposes like quests or war. To properly compare the charter routes and trade routes, however, it would be better to compare a charter route to a trade route which transports a single good, between only two islands, and uses a schooner. The minimum amount has to always be left in the island's storage and ships on routes cannot cause the stock to drop below the minimum. When a character has a ship available for sale, youll see it near the traders harbor with a coin symbol above it. When creating a hub in the each region, it is possible to consolidate production in that region, ship out to population islands in the region from the hub and shuttle out the overproduction of trade goods towards sister hubs in other regions for usage by industries or population islands. Select how many tons of goods or copies of items you want to transfer and then click on the goods/items on the ship's side to move them to the storage of the island; or click on them on the island's side to move them on board of the ship. The goal: A wise distribution of farmers, workers, craftsmen, engineers, and investors but the competition never sleeps and can snatch the new achievements from under your nose at any time! For list of all items that can affect ships, see: List of Ship items. When a charter route is created, a hired ship appears beyond the region's borders but is visible on the minimap. Here is another guide with some essential things all beginners need to know. As far as trading items is concerned, you can only do that with pirates, neutral traders, and Dr. Hugo Mercier. Anno 1800 - Can you build the best empire through trade? Strayed Lights is an atmospheric action-adventure game and the first title from Embers studio. To patrol the same area again you need to create a new patrol route from scratch. Players can explore the Old World to obtain more spots to place industry and explore the New World to get access to new goods that are only accessible if they can discover a tile with those goods. Ships can be sent out on expeditions to distant parts of the world in order to obtain various items such as specialists or animals. any way to intelligently configure trade routes? :: Anno 1800 General Some routes belong to groups, some of which have their routes lists expanded, some are hidden. Unload order makes the ship unload all 50 tons bringing island's stock up to 130 tons. If selecting one of your islands and an AI/neutral trader one (i.e. The top button will unload a chosen good from the ship into an islands port, the bottom one will load into the ship a selected good taken from the islands local supply. Anno 1800, by Ubisoft Blue Byte, is a great game. The only islands that can be involved are islands owned by the player which have an oil harbour constructed. Options which are available for a group allow to rename it, create a brand new group, or delete the existing group. You can click on the ship on the map while holding Ctrl key in order to jump to its location in the world. You can jump to the location of a trade route's ship from the trade route menu. For example, you have 120 tons of grain in an island's storage and there is a trade route which involves loading 50 tons of grain onto a ship. (Representing any supply distribution where not the entirety of the cargo is being dropped at each island). Moreover, you can also transfer cargo between two ships which are very close to each other. Here only the routes which transport coffee or include the text 'coffee' in the names of the route, islands or ships are shown. Each column where goods can be selected to be loaded/unloaded represents one cargo slot. There are three types of routes: trade routes, charter routes and oil routes. Some of them have to be adjusted a long time after they have been created, therefore it is important to easily find and access any route you have. If several islands produce the same good and several other islands require it, it is hard to establish a proper point to point system and to ensure every island receives necessary amount of goods. Sailing ships' speed indicates the lowest speed when sailing against the wind and the highest speed when sailing with the wind; when sailing at different angles to wind direction, its speed will be in between the lowest and highest value, according to the angle. At first, you have the option of creating one contract at a time but you can increase that number as you build more export office modules. The circle includes the character's portrait and has a background of appropriate colour: players and opponents unique individual colour, neutral traders gray, pirates red. Here are the steps to establishing a trade route: 1. If a clipper and a schooner were assigned to such a route, a clipper will follow the orders contained in the first 4 columns, while the schooner will follow the orders from the first 2 columns. Pro (for the sake of comparison we compare 3 Schooner with 1 Cargo Ship): Building time and Influence cost is the same however mats are way cheaper for Schooner. When an island belongs to one of the players or characters, it is indicated by a circle on top of the island. In some situations such a system is much easier to manage than point to point routes. Because goods are essentially loaded/unloaded twice at those islands, they need an abundance of piers to handle all the arriving ships. They have multiple uses: exploring the map, claiming new islands, transporting goods and items, completing quests, participating in expeditions, patrolling an area, escorting ships, attacking other ships and islands' harbour buildings. While the inhabitants are initially satisfied with bread and clothing, they soon demand valuable luxury goods. In order to manage your ships across several regions, you can send your ships and whole fleets to different regions. Comparing all those properties, it is clear that in the long run trade routes which use schooners cost less than charter routes. The list of routes scrolled down to the bottom. Despite the route's order to pick up 50 tons, the minimum stock setting limits this quantity, depending on the selected value and on the current state of the island's storage. Every charter route has a maintenance cost of 50 coins per minute. Hovering over the area with the island's name in the trade route stations section reveals buttons which allow to delete the station or move it up or down in the list. When a minimum stock is set, all ships on routes can load only that part of your stock which is above the minimum. Beyond always using 3 of them, charter routes might be a better option in some specific situations such as: The menu which shows after clicking on coffee in the trading post of one of the islands. To cancel the patrol, left-click on the button with a trashcan icon in the ship/fleet interface, or issue a new order. The search filter for trade routes allows to limit the visible trade routes based on the entered text. Click on islands on the region map on the right to select them and involve them in the trade route, first the pick-up island, then the destination island. Next, select the goods you want to trade. Click Accept and youre good to go. Number and types of available ships depend on the. Game Voyagers is a video game site dedicated to exploring our favorite games. But within the same station, the load order causes the ship to load 30 tons back, leaving the minimum stock of 100 tons in island's storage. Once at the trade route screen, you need to select the islands you want to visit and in what order. Does the CPU Actually Matter for 4k Gaming? The main advantage of such a system is that it may sometimes be easier to organise than the most direct point to point routes.