I played as an Engineer through ME2 on insanity twice. Send in your squadmates first and then find a spot, and use your sniper rifle to cover them. At Rank 2 it can disable synthetic enemies that lack armor and shields; at Rank 3 it has a chance to overheat the weapons of defenseless enemies. In missions with groups of enemies that are close together it can be used to quickly freeze the group allowing a skilled sniper to dispatch the frozen enemies quickly with the M-97 Viper or M-29 Incisor. On the whole, this ammo power can provide a strategic advantage in a large number of missions and assignments, and is therefore a sensible investment. Bring Mordin along and follow up with his quick cooldown (relatively speaking for squadmate abilities) Area Cyro Blast, while having his Heavy Incinerate in reserve for the few heavily armored foes. Everyone has shields of some kind, and you want them GONE. I use heavy on my engineer and infiltrator. This 2nd Spec is specifically for missions composed of synthetic enemies, so Geth. Attack Drone is a useful distraction when flanking an isolated enemy to shotgun the back of their head, and the Attack Drone variation can damage all three defense types (whereas Explosive only affects shields). A great damage dealer all around, but sometimes struggles against shielded and synthetic enemies since he has no hard counter to either. Incinerate is already AoE. It's worth noting that all of the toughest enemies in the game, as well as virtually every boss including the final one, have armor as their primary defense which makes this the supreme boss-killing weapon once you get all the Sniper Rifle upgrades. Alternative to the tempest, however, has smaller multipliers against shields and barriers. The AI Hacking is a very situational power, so it is better not to spend valuable points for few missions. Samara- Same principle as Jacob regarding husks, but also her reave is effective against armor and barriers. Infiltrator Guide (Mass Effect 2) | Mass Effect Wiki | Fandom Cryo Blast, is it worth it? - Fextralife Forum Incinerate is a tech power in Mass Effect 2, and in Mass Effect 3's single-player and multiplayer modes. Instead, it impacts instantly. Extremely effective at increasing survivability, though it has some issues with Tactical Cloak, as it has a relatively long cooldown. Sniper rifles are already excellent against armor. In-depth look at the major choices in Mass Effect 2 and consequences - both short and long term - of each. Pistols can be useful in close quarters and their higher rate of fire, when compared to a sniper rifle, makes them better suited against quickly moving enemies at mid to short range. However, used as Squad Cryo Ammo, it will still freeze enemies very frequently and significantly reduce enemy fire. Due to a slight delay between the three shots in the burst, it is possible to fire each shot in a slightly different way, making the burst a unique strategy for a sniper. Not only does it allow you to incapacitate enemies no matter their protection, it also provides a massive damage boost for a second after it wears off, allowing for a one-hit kill headshot on most enemies. For those particular squad mates your ability to respec them is not necessary, although welcomed. Most unprotected humanoid organics panic for the duration while other unprotected organic enemy types such as, Hitting the unprotected health of enemies such as, A leveled up Incinerate may be a better and more damaging alternative to. While Neural Shock is quick and perfect for keeping an exposed organic disabled, AI Hacking is great to continually recast on the remaining toughest Geth of a cluster left until they weaken each other all down to nothing. Incinerate actually only does 75% of its damage up-front, the other 25% is dealt as a damage-over-time ("DoT") effect over 3 seconds (which is distinct from the Rank 5 Burning Damage evolution that provides a DoT effect). However, if you still want to equip one here is what I suggest: In this section, I will go through a few tips on when to use Mordin and how. He can equip two types of guns: A submachine gun and a heavy pistol. The squad will perform much better with some hand holding (assigning other targets), since frozen enemies will often fall behind cover and the squadmates will happily fire at the cover. Dont forget her passive either which gives substantial health and damage buffs to the whole squad. The Infiltrator is the most rogue-like class of Mass Effect 2, and combines the versatility of tech skills with the freedom of attacking at long range with sniper rifles. Geth Shield Boost, the tech based variant of the three defensive powers, is the obvious choice for the Infiltrator. Anybody know how many planets are in the game? Exploding flame damages the health and armor of anyone nearby. This strat applies to anyone else who also has pull, throw, or shockwave. If you have the Kasumi - Stolen Memory DLC pack, then picking the M-12 Locust as your SMG, would serve as another long range weapon. The first time I took the Viper sniper rifle (this was before the Mattock assault rifle was released, which would have been better suited), and the second time I took Scimitar shotgun as my bonus weapon of choice (happens mid-game). This section will cover what weapons you should equip for Mordin to maximize his damage. Anybody know how many planets are in the game? Incinerate is a damage over time power that is effective against enemies with armor, and can stop health rengeration, especially on the Krogan. 2023 GAMESPOT, A FANDOM COMPANY. Cookie Notice ME2 Squadmate Tips for Insanity : r/masseffect - Reddit Used effectively, there is little difference between Widow and Viper (counted in damage points, ammo reserves and pickup amount are similar). I chose the Blast for ammo-saving opportunities. Sniper Rifles, like the pistols, are very effective against armored enemies but weak against those with shields or barriers. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. You're browsing the GameFAQs Message Boards as a guest. Explosive Drone because Geth mostly only have shields anyway, and the few with armor make short work of any Drone as to rend it ineffective. Engineer Build - Unshackled Controller - Mass Effect 2 (ME2) By zanuffas Last updated: 9 November 2022 1 This post covers the Best Engineer builds in Mass Effect 2 and Mass Effect 2 Legendary Edition. In ME1: Killing enemies in the Mako reduces the experience you receive. The M-622 may be one of the least useful weapons to the Infiltrator who uses the Cryo Ammo power. The Vanguard benefits from first eliminating the lower-tier enemies in an encounter, so they can devote full attention to the heavy-hitters such as YMIR Mechs and krogan. While it does help in crowd control, it has its limitations, mainly in range and ammo capacity. Generally I want Grunt up front taking the impact and keeping the enemies occupied whiel I pick them off from the back. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. But you've got Garrus, Zaeed and Grunt for that. Infiltrators are deadly at any range with a wide variety of weapons, equipment and powers that can take down any enemy. If you go along this path, you can forgo Incinerate and have a packed up skill that can damage both armor and barriers. Mass Effect 2 (ME2) Wiki Tech Power Incinerate Last updated 10 July 2022 13:7 Incinerate Incinerate is a Tech Power. Weird datapad in gunnery control after Garrus recruitment, Mass Effect 2 Coalesced Compiler v1.0.0.zip, Lair of the Shadowbroker - Liaranot talking anymore. Instead use her flash bang often and shadow strike situationally. Is there any benefit to scar healing beyond cosmetic. Squadmates with automatic weapons will often fire full continuous clips at enemies that have recently ducked behind cover, and enemies hit by weapon-fire often try to get to cover quickly afterwards barring a rush, so a fair chunk of your squadmate firepower will be wasted. I want to make a post for old players to describe power combination to new players for the ME2/3 combat system. Because Husks die when they are frozen, on lower difficulties it can be very useful in missions that have a lot of them. If you like distance, then picking assault rifle training would not be a bad decision. Note: As with all projectile powers, the power does not launch an actual projectile when used by a squadmate. . It can be used on enemies after the Inceration ability. Taking the Rank 5 Burning Damage evolution does not extend the duration of the priming effect. For Infiltrators who enjoy flanking their enemies with Tactical Cloak, or Infiltrators who aren't comfortable with SMGs and Heavy Pistols covering the close range, Shotguns are a good choice. Heavy concussive shot stops charging Krogans. Heavy Incineration is good, though Blast is also worth it for its AoE. http://na.finalfantasyxiv.com/lodestone/character/12348660/. If you are a dedicated sniper and are good at getting the critical shots you will likely find that you rather significantly out-damage most of your squadmates with weapons against standard enemies (barring Husk Rushes). I wouldn't waste your own bonus skill on it. The tradeoff is you must hit enemy shields or synthetic enemies in order to boost your shields and the size of your shield boost relies on how much damage you're able to deal (so aim for the enemy with the strongest shields). Taking this evolution can also allow the power to land even on enemies attempting to dodge the projectile. Mordin can use Submachine Guns and Heavy Pistols, and has Shields of 250 with 200 Health. If I'm fighting a lot of guys on insanity and I shot through an enemy's defenses, but I don't have time to waste on him because some annoying heavies keep launching rockets or a mob of guys are starting to rush, I knock him down with a concussive shot to temporarily disable him while I deal with the more immediate threatthough I usually use a squadmate's concussive shot for that. This power can be invaluable during protracted engagements against the geth and shielded enemies, so putting a few points there wouldn't be a bad idea. Grunt also makes an excellent choice, since his incredible durability and close/medium range arsenal make a perfect compliment to the Infiltrator's long-range tactics, as long as nobody slips past him. The phalanx is a better choice for Shepard but your team AI wont shoot it as fast as they shoot the carnifex so the overall DPS of squadmates with the carnifex is higher Sniper rifles- always the mantis unless the widow is available. The Viper highly benefits from (ab)using the sniper rifle time slowdown and only peeking out of cover for 1 or 2 shots, each time renewing the time slowdown. No data available Please help me reach consensus. : masseffect - Reddit It is a decent ability, that can freeze unprotected enemies. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. E.g., for sniper rifles with headshot upgrade, the resulting Assassination Cloak damage is 1.25x the damage without cloak for sniper headshots compared to the 75% listed bonus. The damage bonus against frozen enemies will more than make up for not necessarily getting the cloak damage boost (the cloak damage bonus doesn't work particularly well with the Viper anyway). It has the ability to remove armor in one or two shots and can distract organics that are vulnerable while dealing a fair amount of damage. The only allies that can even reasonably keep up with you in weapon-based damage output, especially if you picked up the M-98 Widow, are those that use sniper rifles, i.e. Because of this it would be a good idea for ALL of your potential squadmates that you choose the wide AoE version of their offensive skills and for those with Ammo powers to upgrade them to the Squad version. He can equip two types of guns: A submachine gun and a heavy pistol Sub-machine Gun These weapons are very important for Mordin's build. Weapon Training: Sniper Rifle, Heavy Pistol, Submachine Gun Due to its very short cooldown, it does not interfere with using other powers. Very effective against armor. Since my Mass Effect playthrough is coming to an end I decided to think about what kind of build I'd like to use for Mass Effect 2 on Insanity (My second time playing through it). Especially good at dealing with enemies like husks, because in ME2 once you strip their armor they die instantly to any power that gets them off their feet. Incineration Blast is the better evolution for most Infiltrators, given that Incinerate does respectable damage against anything but synthetic health and will more often than not hit multiple targets. Well I ain't telling you the truth. The damage of any Fire Explosions or other Power Combos caused by the Incinerate are. Infiltrator choice: Heavy Incinerate or Incineration Blast - GameSpot New comments cannot be posted and votes cannot be cast. as weaker enemies may die too quickly to take much extra damage. It is the only way he can deal substantial damage to enemy barriers and shields. Heavy Pistols The good thing with Heavy Pistols is that AI is very accurate with them. ALL RIGHTS RESERVED. Powerful single shot weapons like the Mantis and Widow sniper rifles benefit the most and the cloak can mean the difference between killing with a single shot and not. Effect: Enemies effected by any of the fire based powers, cause an AoE fire explosion, once they are killed by a . Cryo Ammo gives a chance for a player to freeze the enemy. I always do wide defense stripping powers (incinerate, overload, reave). If your enemies get closer, then switch to your SMG or pistol to deal with that situation. The Rank 6 Armor Damage bonus is a multiplicative increase, raising Incinerate's total damage multiplier against armor from 1.5x to 2.25x (as opposed to 2.0x). Incineration Specialist achievement in Mass Effect 2 The Infiltrator can peek out of cover very frequently for one or two shots (the time slowdown is renewed each time), freeze enemies and finish them off once frozen. Overload | Mass Effect Wiki | Fandom Ya dont waste a lot on your own concussive. Incinerate deals the listed damage to shields and barriers only. I beat ME2, on Insanity Mode, with an Infiltrator. It also has a targeting laser when you zoom with it, which can be used to increase its accuracy. But it is also quite powerful against all other forms of protection, and can both damage and stun multiple unprotected opponentseven organicswith one shot. Heavy Incinerate Explosive Drone Mechanic (or whatever it's called.) Feel free to add anything I missed! This 1st Spec is specifically for missions composed of organic enemies, such as Blue Suns, Blood Pack, etc. Is there a way to switch which shoulder the camera looks over on the PC. The Incisor has 15 shots per thermal clip, but it fires in 3-shot bursts. [ME2] Engineer: three build specs : r/MassEffectBuilds - Reddit Certainly though, the one ability that should always be the Heavy vs. Area is Vanguard's charge. Incineration Blast does similarly for enemy squad's armor. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Infiltrators who find that they are good at the "one shot, one kill" style with the Mantis, and are comfortable using SMGs or Pistols to cover anything that gets too close should strongly consider the Widow, as it only improves upon the Mantis. Insanity Infiltrator ME2 - Fextralife Forum You're browsing the GameFAQs Message Boards as a guest. "~ Yasso. A quick and skilled sniper can take advantage of this to cause major havoc among the enemy before the effect wears off or the enemy is killed. Better stuff you can spend your points on in my opinion. For a biotic squadmate, Thane adds another sniper rifle, but also has Warp and Throw, two powerful biotic abilities. Cryo Ammo is also invaluable for Infiltrators using the cloak for sneaking up on enemies and ambushing them. Only briefly returning to cover (and not reloading) is very fast and will interrupt many enemies who need some time for aiming. With the addition of Disruptor Ammo, the Widow is capable of tearing through shields and destroying all enemies. AI hacking is too situational to spend points on so dont, Garrus- Another S tier pick. 2023 GAMESPOT, A FANDOM COMPANY. I didn't really use it or level it on any of my characters during my first playthrough because it just seemed like a useless skill. Another S tier pick, she can deal with two types of protection and prime combos. It is perfect for keeping exposed enemies ragdolled to be finished off with your weapons. one point is fine, but I wouldn't put anymore in it since you have three very strong teamates that have it. Concussive Shot is a new power for soldier types that ragdolls a target. You can't handle the truth. Be aware, however, that your squadmates will not attack a hacked target until the effect wears off. What happens if I save the workers in Zorya ? This is can be quite useful against skittish enemies that like to hide behind cover. Although the damage per hit is much lower than the Mantis, it can prove quite useful in heavily populated areas, even taking down 2 or 3 enemies at once. Squadmate Build Compendium: ME2 Edition | BioWare Social - ProBoards Engineer Build - Unshackled Controller | Mass Effect 2 (ME2) Disruptor Ammo is very effective against shields and synthetics (the geth and Mechs). Ammo Training: Cryo, Disruptor. If you are going up against a lot of synthetics, then grabbing the Arc Projector before leaving the Normandy might be a good idea, since this weapon is great at destroying synthetic enemies and shields. I can't decide which one to get with Mordin. Like it's been said, it's situationally useful, and it's pretty useful against charging krogan. It strikes me that new players might not figure out how special the power usage is in ME2. It is the only way he can deal substantial damage to enemy barriers and shields. Copious use of Incinerate can drastically reduce ammo usage, which can be in short supply for heavy pistols and sniper rifles. The Infiltrators AI Hacking skill turns enemy mechs against their allies to divert their attention and in addition cause some extra damage. Also this is more geared towards new players, in case some of this seems obvious to more seasoned players. Everyone has shields of some kind, and you want them GONE. If both your squadmates are down, then Tactical Cloak will cause enemies to stand still for the duration of the ability, giving you ample time to line up the perfect headshot. The available tech skills allow you to deal with shielded, armored and regenerating enemies, leaving barriers as the only defense you'll need NPC aid to counter. Just remember that they aren't good at range, so if you pick up shotgun training, then watch your ammo and how you use these weapons. As for the guy who said to use it on husks, no. Headshots are usually easy to achieve. Heads Up for new players to ME2: Power Combos : r/masseffect - Reddit That's useful. The Infiltrator's best approach is to use a high-damage weapon, such as the Mantis or Widow sniper rifles, in combination with all possible damage boosts, and a headshot to eliminate the tougher enemies from a distance. The nice thing is that it a slows down people but mainly saves ammo which can be an issue on insanity. Furthermore, note that your shields cannot be boosted beyond a certain level, i.e. The M-12 Locust SMG, available with the Kasumi DLC, can cover the same ground as Assault Rifles however, being a mid-range weapon decent against both shields and armor. It's effective against barriers, armor and health, gaining an additional bonus to enemies already affected by biotic abilities. The CID is bananas! Discussion However, the Incisor suffers from very low ammo reserves and a very low ammo pickup amount. Then switch to a pistol or an SMG for the remainder of the engagement. Very effective against armor. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mass Effect 2: Thorough Guide into Engineering (by jaekahn) Again the Blackstorm can be very useful when you need crowd control abilities, but apart from that, the weapon really doesn't have much use. Begin charging the weapon, cloak (it will not interrupt the charge), maneuver towards the intended target(s), and let go of the trigger. The weapon locks on to an enemy, helping you to reach out and touch one of them; but be aware that it may not lock on to the one you want. Increase damage to frozen and chilled targets by an additional 100%. Wait for stasis to break and mag dump your smg into their head for a massive damage boost thatll kill in seconds. Archived post. Available after completing Kasumi Goto's loyalty mission from the Kasumi - Stolen Memory DLC, Flashbang Grenade offers strong crowd control capability for the Infiltrator, with the ability to knock enemies out of cover and bypass multiple forms of protection. Any reason why I can't manually save anymore? Concussive Blast is great against hordes of husks, but that's about it.