Psychological: Addiction (1-2 Trait Flaw): The Restless Dead can develop a psychological addiction to a thing or even a . You leave no trail to follow as the earth swallows your footprints, and the trees and grasses cover your scent. The double must be fully aware of your personal life, including all your relationships and activities. Due to your total emotional isolation, you receive a +1 difficulty modifier to any Social skill rolls involving emotions and cannot spend experience points on the Embility Ability. You are irresistible. Vampire Merits Flaws | WoD DA RP When acting on "home soil" (your main haven, not auxiliary havens), you gain an additional die to all your Dice Pools. (3 pts.) Merits & Flaws | Emerald City Nights - ProBoards Thus, your character might have the Strength of Hercules or the Intelligence of Occam. Both of you receive the benefits of the True Love Merit for one another. (Cb:L1), Inbred (1 - 5 Flaw) A common occurrence among the incestuous Giovanni clan, inbreeding can take many forms, and this Flaw is best discussed with the Storyteller before a player takes it for her character. During the entire cycle of the moon, you vary your emotional level to suit the stage of the moon. (GFA), Matricide / Patricide You have committed diablerie upon your own sire. The most powerful enemies (Masters or elder vampires) would be five point Flaws, while someone nearer to your own power would be worth only one point. Generally speaking, you're a szlachta, and most modifications necessitate the purchase of the Flow: Monstrous (The Vampire Players Guide, p.19). (CB:Tor1), Unconquered Enemy (Banu Haqim before the Schism) You have an enemy among the Unconquered who will try to thwart your plans and may even try to destroy you if this can be done without being found out. This grants you an advantage in your dealings with these Kindred (-1 to the difficulty level of any checks to influence them). This Flaw will be used to show the obvious flaw listed for Clan Lasombra in Discord. The ghoul is also very competent, possessing 15 points to distribute among Attributes, 27 points to distribute among Abilities, and 5 points to put into Backgrounds. The more inhabited it appears to be, the more attention it will garner. Nosferatu-Specific Merits and Flaws | New Eden | Obsidian Portal For example, a Tzimisce would not get this bonus against the bandit who ambushes her on the road but would receive against the Shadow Lord who slew her sire and drove her from her ancestral fief. The value or this Flaw is based on how great a favor is owed for example, if the person saved your life, thats usually a three-point Flaw. (DSBH), Iron Will(Mortal)This version of Iron Will is the same as the one for Vampire except that it costs one extra point (for a total of four) for a mortal hunter to be immune to Kindred Domination. By concentrating for a turn and spending a Blood Point, you may will your body to do something vile, making a Wits + Intimidation roll (difficulty of the opponent's Wits + Self Control). This Merit should not be abused by allowing a relatively weak character to choose a powerful one, unless this is approved by the Storyteller. You have seen enough to know that nothing is ever truly new: the same events and so-called passions are merely replayed again and again, with only the faces and names shifting as the many, many years go by. When you bite, your always inject this poison, usually killing your human victims. Your work is never good enough to suit you. (DSBH), Isolated Upbringing (Inquisition)You were born to an Inquisitor, or you were adopted by the Society at an early age. (CB:Tor1), Blood Flaw Immunity (Ghoul) For some reason, you are resistant to the bloodline flaws of any vampire form whom you drink. You are able to land on your feet from a fall virtually every time. How much you may know about this magic depends upon the number of successes you roll using Perception + Occult (difficulty 8). However, if other Kindred discover who you serve, your life might well be in danger. Opponents must score two more successes than normal to grapple you, and your difficulty to soak fire damage is reduced by one. In your characters legendary Attribute, your character has the potential for a rating of six dots. (PGS), Sanctuary Another vampire has promised the character protection from all harm should he come to her for sanctuary. You family member is in your pack. Image Obsession [LaSombra] (1 - 5 Flaw) You find yourself hypnotized by the vagaries of your own appearance. A 2-point rival occasionally takes harmful action against you, or his words have some measure of influence. Putrescent The mystic process that inhibit the natural decay of the vampiric form were less effective on you. You still suffer full wound penalties at Wounded and . Without Cainite allies, she finds herself relying on her human and ghoul associates to get by. What happens is that if a roll is made that would kill the character, the roll is made a second time. (DSBH), Silence You have an unusual ability to move quietly that goes far beyond the norm. Eventually, he will no longer be your exact double. Of course, your kin do not want you to be a ghoul forever, as they would like you to return to their society and raise a family of your own. The Storyteller will determine why your domitor is so despised; you are welcome to offer suggestions, but the Storyteller is under no obligation to tell you the cause of such antipathy. Your vitae is faulty even beyond that of Thin Blood. Featuring 13 clans and 19 bloodlines, this volume spans the Dark Medieval World. (CB:G1). (Other explanations are possible: long-lost brother, master of disguise, Progenitor clone, a victim of Vicissitude.) The Guide contains completely revised rules for each Merit and Flaw and new Characteristic effects created for your Vampire games (any V20 scenario). The Inbred Flaw cover all manner of physical, mental, and emotional defects. Arranging methods of communication and meeting places will be difficult. Enchanting Voice, even if its benefits dont work for . No Merits and Flaws for Wraiths? - Onyx Path Forums Such bonds can be same sex or opposite sex, and there is no way to predict who your twin will be. You can guzzle Nosferatu vitae until your stomach bursts, and your complexion won't suffer a bit. The difficulties of all die rolls involving the use of the voice to persuade, charm or command are reduced by two. (PGHC). These modifications are permanent unless shaped away by further Vicissitude. Revenants may not purchase this Merit under any circumstances. Yet, for reasons unknown, a simple touch from you is enough to illict the same effect. (GFA), Charmed Samadji (Ravnos; 1 - 4 Merit) Your family or sire has gifted you with an item of power. You must always cover up any activities that deal with this friendship, and you are paranoid that your secret is always on the verge of discovery (which it is). Your soak Dice Pool is reduced by one, and if you are jarred or hit violently (more than three successes after soak) you must make a Stamina roll (difficulty 6). These ebooks were created from the original electronic layout files, and therefore are fully text searchable. This Merit determines your standing within the hierarchy. (DSBH). Merits and Flaws - Onyx Path Publishing It constantly tries to cause all sorts of problems but seldom has the power to face the character directly. Castle The character owns a castle with at least 50 rooms and maybe as many as 500. (PGS), Swarm Attractor You must have at least one dot in Animalism to take this Merit. Image Obsession [LaSombra] (1 - 5 Flaw) You find yourself hypnotized by the vagaries of your own appearance. Acute VisionYou have exceptionally keen eyesight. With Storyteller approval Wraith characters can take Merits and Flaws form other Mind's Eye Theatre source books, as many of these are appropriate to the venue. All that is required is flesh-to-flesh contact firm enough to be registered as a touch. Hunted You are pursued by a fanatical witch-hunter who believes (perhaps correctly) that you are a danger to humanity. Normally, vampires can only seal the wounds they inflict when feeding by licking them closed. Although the relationship proved useful and pleasant white it lasted, you grew weary of your former paramour and ended the long-term tryst. . The Storyteller should decide whether you know who your enemy is at the start of the game, though you may do what you can to find out. (CB:Tor1), Faint Reflection (LaSombra) You have a reflection if faint one. (CB:Tor1), Mystic Ability For some reason, you have visions. All dealings with other Assamites (Banu Haqim) are at +1 difficulty, though the Storyteller has the discretion to vary this penalty for individuals who know you well or whom you have served well or badly in the past. Merits and Flaws - VTM Wiki You make sure your victims have ingested the substance before you drink from them so you can enjoy the effects. Though your sire may no longer have any dealings with you, the simple fact of your ancestry has marked you forever. There may be ways to cool or end this quarrel, but doing so will take a long time. These dice may only be used on yourself. He should be very careful, lest the wrong mortals see them. This merit should not be used ot cause problems in the game, but to intensify the experience through additional drama. Reduce the difficulty on any Stealth roll involving moving quietly by two. Light Sleeper You can awaken instantly at any sign of trouble or danger, and do so without any sleepiness or hesitation. The student is most likely a neonate or an Ancillae. And I probably wouldn't make a Tremere without Eidetic Memory. Among the forms traditionally ascribed to Vampires were those of cats, crows, black dogs, wolves, toads, and bats. There may come a time when a saintly face is not enough to save you. Character Creation: Merits and Flaws - wraithlarp.net Storytellers should feel free to disallow any communities deemed unbalancing or two inclusive. Baby FaceYou look more human than other vampires, enabling you to fit in the human world much more easily. The trustees and important officials serve his interests. This bonus does not apply towards casual foes, only blood enemies. Someone wants to harm you. (ELY), Paranoia, Extreme You are certain that the world is full of creatures and people who wish to see you destroyed. (CB: NOS1), Tough Hide Your skin is thick and leathery, resembling that of a pachyderm. You might not even know that your beloved liege is hated at all; after all, who could dislike such a wonderful creature as she? You are treated well by most Sabbat, but you know you are not trusted. (ELY), Diabolist, Known You have committed diablerie at least once to achieve your current position of power. He also controls a large estate around the castle. The difference between this Flaw and the Ecstatic Merit is that people don't take you seriously. randomize. Other Salubri may regard you with distrust or envy if they know of your unusual gift. V20 Dark Ages: Clever Phrase Using the Word, "Merit" (CB:Tor1), Poverty You are very poor for an elder vampire. Demesure Dmesur refers to sinful pride that results in extraordinary (and sometimes horrendous) costs to the possessor and those around him. He must also be a good actor. If you fail, one of your facial features or fingers falls off; if you botch, one of the levels of damage is aggravated and one of your limbs falls off. The number of points spent determines the scope of the variation, which must be specific, approved by the Storyteller, and defined when the merit is chosen. She is its recognized protector and in many ways it is considered her domain but it does not belong to the character and other Kindred can enjoy it freely. Should your secret ever be revealed you will receive a +3 difficulty modifier to any Social roll involving elder Kindred. Not all Caitiff sired by Nosferatu have this flaw; nobody knows why some do and some don't. (ELY), Powerful Ghoul You have a very powerful ghoul Blood Bound to you. For whatever reason, animals are jittery around you, including any hounds used to guard your Cenaculum. (CB:R1), Family Member A member of your mortal family is also a vampire. You must have an Appearance rating of 4 or higher to take this Merit. (PGS), Pack Rival You have an intense rivalry with a member of your pack. (CB:Gio1), Strong Blood The character's blood is especially potent. Stalker Someone has an unhealthy obsession with your character. Everyone wants to know you and be your friend, even as those in power groom you for positions of higher responsibility. (4 pts.) (PGS), Prophetic AbilityGod speaks to you in signs and portents, visions and images. They find her totally repulsive either for a past deed or nothing at all. This is a list of Merits and Flaws in the Storyteller System used by the Classic World of Darkness and other game lines. Animal Affinity The character has an innate understanding of and rapport with a certain type of animal. You are already capable of controlling yourself far better than most Kindred and have a number of dice equal to your rating in this Merit that you may add to your rolls to resist Frenzy. The Storyteller may lower the difficulty level for anyone attempting to surprise the character from 1 - 3 points depending on the specific nature of the situation. Pain Tolerance (2 pt Physical Merit) Maybe you've deadened your nerves through Vicissitude. The premonitions come to you when you least expect them. You have both come to each other's aid several times over the years, and you would be aggrieved were anything to happen to your love. You receive a +2 to the difficulty level of rolls involving technology and to social interactions with everyone save other elder Kindred. While these insects normally buzz passively about you in a thick cloud, you may command them in a limited fashion. Vtm V20: What is the worst most detrimental flaw? : r/vtm - Reddit If the need should arise, you are expected to kill your contact to protect the Sabbat or prove your loyalty. Because of your heritage, you may be able to regain Blood Affinities by feeding on Rom and may begin with Abilities or Backgrounds available only to Gypsy characters. The Storyteller creates the ghoul character, but should not reveal Trait scores and other game-sensitive information to you. Fountain of LifeThe healing power of God runs through you. The Storyteller creates this character, but should not reveal any information to you beyond that warranted by the two characters' acquaintance. In addition, you constantly find yourself in heartbreaking positions, perhaps you subconsciously lead yourself into those situations to acquire the experience you need for your work. This does not mean that you are "an innocent" - it means everyone thinks you are. Surreal Beauty You are blessed with unspeakable beauty that supersedes most peoples notions of loveliness and a sense of grace and dignity that makes you undeniable. Either because of personal proclivity or the rigors of Vicissitude, you have become acclimatized to pain. Haven (VTM) | White Wolf Wiki | Fandom (NOS), Club Foot One of your feet is gnarled and deformed. Most treat you respectfully as a result, while some have only contempt for you, believing you to be nothing compared to them. (ELY), Phralmulo (Ravnos) You were Embraced from within the Rom, from one of the families of power. The Inbred Flaw cover all manner of physical, mental, and emotional defects. (INQ), Lizard Limbs When your limbs are restrained or grappled, you may spend a Blood Point and make a Willpower roll (difficulty 8). You will show up in mirrors and reflective surfaces albeit very faint and ghost like. Lucky You were born lucky or else the Devil looks after his own. While some may distrust you as a religious hysteric, you will be highly regarded among other Inquisitors as "touched by God." The professors and libraries are useful in providing him with research information. This Merit is obviously very useful for one who powers depend on vitae, and its cost is accordingly high for ghoul characters. The difficulty to use any level of this Discipline is reduced by 1, although this Merit can never reduce the difficulty of any roll below 4. Your Storyteller should create game stats for the stalker. What are your favorite merits and flaws from V20? : r/WhiteWolfRPG - Reddit When disturbed in your manse by an uninvited guest, you must make a Self-Control or Instincts roll (difficulty 7) to avoid a frenzy. You have a good relationship with the family member and he will come to your aid if you call. (CB:R1), Childe, Loyal Your childe's loyalty goes beyond any Blood Bond, being born of true affection and admiration. A brush of the fingertips, a press of the palm, even the nuzzle of a cheek would be sufficient. (ELY), Disgraced (Banu Haqim) You broke the laws of the Khabar at some point during your training, and though you have since prevent yourself from being destroyed on the spot, and to be grudgingly accepted as a rafiq, your name still bears the stain of your misdeed. With but a touch, you can achieve the same effect. (DSBH). If you are Wounded, you will heal in one week. These come courtesy Monica Speca, of the wonderful 1d4cast and the award-winning Gaming as Women. A five-point geas is something that rules your entire life, like a Ban against sleeping in the same place more than one night or a quest that requires you to render aid to anyone in need you encounter. The following merits and flaws deal with these aspects of the Gangrel more accurately than those listed in other resources. You always seem to be the first to rise and the last to go to bed even if youve been out until dawn. You feel that your domitor needs you, and that every feeding is nothing short of an act of purest love. Catlike Balance You possess an innately perfect sense of balance. (CB:TOR1), Greater Colors The vampire sees colors more distinctly and with greater definition. With this Merit, you see the divine spark at the core of religions beyond your own, and you are able to make use of their religious icons and holy ground when confronting the supernatural. (CB:G1). This is a list of Merits and Flaws in the Storyteller System used by the Classic World of Darkness and other game lines. Once they have drunk it, they must drink again, or spend a Willpower point at inconvenient moments to avoid the pangs of craving. If they haven't already, certain elders can be expected to use their information to force you to back their causes. /gs_flipbook/flip.php?xml=/demo_xml/382727.xml&w=500&h=324, https://watermark.drivethrurpg.com/pdf_previews/382727-sample.pdf, Customers Who Bought this Title also Purchased, This supplement compiles all the merits and flaws that are recommended for a Chronicle set in the Classical Age as published in the other books of this line with several added, even if most of them are from other editions with a name change and minor, For the Purposes of this Review I am going to assume the purchaser does not have "Kindred Mythology", "Fall of Carthage", or "Vampire The Classical Age", and under these stipulations 5/5. Your ribal occasionally gets the best of you, but you do the same to him. This document is pretty straight-forward. Your domitor treats you with some measure of compassion and does not casually endanger your life. Crack DriverYou have a natural affinity with driving motorized wheeled vehicles, such as cars, 18-wheelers and even tractors. You may have to register before you can post: click the register link above to proceed. Rivalry (1 - 3 Flaw)You have an ongoing rivalry with someone (perhaps a Cainite, or even a mortal). The ghoul has reasonablly good Virtues and Willpower ratings and will do anything you say, since it loves you so much. In addition, you are an accomplished practitioner of the fine art of disgusting others, and take considerable pride in your ability to gross out anyone or anything. Remember: Merits cost Freebie points and offer great advantages to those who take them, while on the flip side taking flaws often leaves your character worse off, but every point taken translates to a freebie point used to customize them further in areas they may lack. Contains full rules for play, inspired by Vampire: The Masquerade 20th Anniversary Edition. Characters concepts with merits and flaws in V20 This forces you to hunt more often. Early Riser No one can explain it, but you seem to have the ability to exist on less rest than your fellow packmates, tending to rise at least one hour before everyone else. Addictive BloodYour blood is especially delicious to others, Kindred or Kine, containing a substance they find physically addictive. If you ever botch a Self-Control (or Instinct) roll to resist (or ride the wave of) frenzy, you immediately acquire a compulsion derangement. You must make a Willpower roll (difficulty 6) to enter another being's dwelling without being invited (though you will go to fiendishly clever lengths to garner an unwitting invitation). You gain one extra die on your soak Dice Pool (though not to soak fire and sunlight). Money or blood may be taken or she may force the character to aid the blackmailer in her own schemes. She may also require your help at inconvenient times (such is the cost of friendship). He still attempts to play on your sympathies for old times sake while working against you. Thin-blooded | White Wolf Wiki | Fandom (CB:L1), Supernatural Companion (Ghoul) You are allied with a supernatural being, but not a vampire. Error: No match for email address or password. You family member is close by. The clan is aware of this relationship and will normally grant you leave to help your ally (knowing that you have given your word to do so), provided that the clan's interests are not compromised in the process. Passions may burn brightly; but as they say, revenge is served best cold. Disgusting You have the ability to contort your body and face in all sorts of shocking and grotesque ways. You must have a Humanity of 8 or higher to have this Merit (ELY), Fist of GodWith this Merit, sometimes called the "Witch-Hammer," you can cause aggravated damage to a Kindred or other supernatural creature by simply striking her. Only warrior Salubri can take this flaw. This Flaw earns you dangerous enemies, one form whom your domitor (if any) is very unlikely to intercede and rescue you. (CB:R1). Although such holdings are often ancient castles, museums, and the like, they can also be specially prepared apartment complexes, mountain lodges, old churches, etc. Whatever the cause, you are sex incarnate. However, the anarchs will not accept you due to some past transgressions you have committed against them. (CB:Gio1), Irretractable Fangs The character is unable to retract his fangs. Merits/Flaws (oWoD) Edit Contents 1 Psychological 1.1 Merits 1.2 Flaws 2 Mental 2.1 Merits 2.2 Flaws 3 Perception 3.1 Merits 3.2 Flaws 4 Aptitudes 4.1 Merits 4.2 Flaws 5 Supernatural 5.1 Merits 5.2 Flaws 6 Mortal Society 6.1 Merits 6.2 Flaws 7 Physical 7.1 Merits 7.2 Flaws 8 Specific, or Restricted Merits & Flaws 8.1 Vampire: The Masquerade You must never reveal this secret or you will be in deep trouble (PGS), Special Responsibility You have some sort of duty that you are required to perform for the entire pack. You get nine opportunities to make rerolls, and these opportunities are never replaced after they have been used - once they are gone, they are gone. However, he may also call upon you for aid some day. This can have a very detrimental effect when trying to pass as human. Although dangerous, any weaponry causes normal damage only; despite its horrid appearance, your arsenal is still only mortal flesh and bone. You are more likely to frenzy if you do not get your fix for the night; the difficulty of all frenzy rolls increases by two. Revenants cannot be Kinfolk, either as a Merit or as a Flaw. If brought as a Flaw, then your extended family believes you may compromise their security. You must spend a point of willpower to remain focused on the matter at hand and defer your urges until a more appropriate time. In most circumstances, you find that your curiosity easily overrides your common sense. (CB:L1), Family Member A member of your mortal family is also a vampire. (CB:G1), Inconnu Associate The character is friends with another Kindred who belongs to the Inconnu. Unlike religious ecstatics, who occasionally have visions of Heaven, your visions seem a bit too often, and a bit too untenable. This Merit supersedes those of Werewolf Companion and Spirit Mentor in The Vampire Players Guide.) Indeed, your Mentors contacts may actually approach you at some point offering aid. Personal Aura You do not project the aura associated with your road. (DSBH), Diabolist, Secret You have committed diablerie at least once to achieve your current position of power, but no one yet knows your secret. Whatever the case, the vampire is now plagued by the evil efforts of a demon. You are still Incapacitated normally. For a vassal, the domitor triggers this penalty; for revenants, any vampire known to be Sabbat may easily influence a ghoul with the Flaw. (INQ), Holdings ( 1 - 5 Merit) You own a number of properties that have been in your possession for years. You carry the blood of the Garou in your veins, nd your own children may be Garou. Gangrel are widely known for their durability and adaptability. Ecclesial Rank (1 - 3 Merit)In addition to being a member of the Society of Leopold, you are also a member of the Roman Catholic hierarchy. You must be fed every two weeks, rather than every month, or lose all supernatural traits and revert to a human once more. This childe is loyal, and often serves as both an information font and protection. However, unless he is made into a ghoul, he will continue to age normally. A list should be kept somewhere on the character shee to record how many rerolls have been made. You are not allowed to speak to Kindred outside the sect, you are not allowed to go anywhere outside pack territory without a fellow pack member, and you are required to prove your loyalty time and time again. (CB:Tor1). [V20] Where can I find the Thin-Blood Merits and Flaws? This may be a mentor, a sire, or someone who owes him a boon. (INQ), Demon Plagued Either at one time the character practiced Infernal Diablerie and then broke it off or ran a foul of Baali, or another Infernalist and her cultists. Even the most cold-hearted are not immune to your power.